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Note that this includes throwing the Hunter's Axe, even though that's a ranged attack. Melee attacks always do no damage against this Chosen. It should also be noted that some Strengths are forbidden from the initial Chosen generation pool, requiring Training to have any possibility of showing up in the campaign, I'll be pointing those out as we get to them, though I should note I don't know the exact rules on when a given one enters rotation.

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You might expect more Strength/Weakness incompatibilities, but that's actually it, as no other Strength has the potential to completely negate a Weakness. It should be noted that the Shell-Shocked Weakness will prevent that Chosen from ever acquiring the Blast Shield Strength. Interestingly, Chosen initial Strengths are defined at the start of a run, but new Strengths gained from Training are actually only defined at the very moment the game informs you of whatever Strength was gained -if you reload a save from shortly before the month rolls over, such as because the game crashed on you, it's extremely likely it will be a different Strength, whereas if you reload a save from before you encounter a Chosen for the first time their first two Strengths will not vary.











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